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GITS Pinball Machine Project - help needed

 
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Fortytwo



Joined: 16 Jan 2018
Posts: 4

PostPosted: Wed Jan 17, 2018 9:14 pm    Post subject: GITS Pinball Machine Project - help needed Reply with quote

Hello,
I know I'm a new member here. But also a fan. I have decided to build a custom pinball based on ghost in the shell. For the majority of the material I'll draw from sac but won't limit myself to it.
I want to share my progress but also ask for help. I hope to get better ides to incorporate every place I can. I am also looking for some help with the art. I am kicking around cabinet art at the moment. As soon as I have something I want to get it printed and installed.

https://youtu.be/wc7MEMxjZsU

Please take a look.
Thanks
Ed
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Freitag



Joined: 01 Sep 2008
Posts: 558
Location: Behind you

PostPosted: Fri Jan 19, 2018 8:48 pm    Post subject: Reply with quote

That looks really cool!

Half of what Section 9 does is online, maybe you could set up some kind of complex event where you "hack" something to make the ground assault available.
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Fortytwo



Joined: 16 Jan 2018
Posts: 4

PostPosted: Mon Jan 22, 2018 1:42 pm    Post subject: Reply with quote

Good idea.
The upper playfeild is going to showcase locking three balls in an intergate. This is simulating a hack or dive. But I can incorporate our though in it starting a “ground assault”. We are ready let’s move in.
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Freitag



Joined: 01 Sep 2008
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PostPosted: Mon Jan 29, 2018 9:27 pm    Post subject: Reply with quote

Fortytwo wrote:
Good idea.
The upper playfeild is going to showcase locking three balls in an intergate. This is simulating a hack or dive. But I can incorporate our though in it starting a “ground assault”. We are ready let’s move in.


"dive" would be great text for going under something! I'd forgotten that language.

If there was some way to trap a ball and eject it from a semi-random/hidden hole so you don't know exactly where it'll come out you could call that engaging thermoptic camoflage.

Maybe a popup that with has a bad guy or a hostage and you do not want to hit the hostage.



Can you get access to any 3d printed components? If you can get clear plastic ramps and things you could light up moving targets from below (I have zero clue as to how hard it is to program a pinball machine, so these might be lunatic ideas) and give points based on hitting the right target.


I saw this one online and liked their clear ramps.


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Jeff Georgeson
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Joined: 23 Nov 2005
Posts: 407

PostPosted: Sun Feb 04, 2018 11:27 am    Post subject: Reply with quote

Cool project! Sadly, I know next to nothing about setting up pinball machines, so I'll just be applauding from the sidelines. Smile
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Jeff Georgeson
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Fortytwo



Joined: 16 Jan 2018
Posts: 4

PostPosted: Mon Feb 05, 2018 2:49 pm    Post subject: Reply with quote

Well I have done a lot since that video. New video up and yes the eighth ramp is the DIve ramp. And I have a TOC shot too.

But keep ideas to keep it SAC coming.

https://youtu.be/K7_Teccd6sw
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Fortytwo



Joined: 16 Jan 2018
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PostPosted: Mon Feb 05, 2018 2:51 pm    Post subject: Reply with quote

Clear ramps will not be likely. Stainless is easier to work with and holds up real well. I do plan on hiding my TOC shot with a color matched door. Back lit when it’s active.
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Freitag



Joined: 01 Sep 2008
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PostPosted: Wed Feb 07, 2018 5:05 pm    Post subject: Reply with quote

Watched the new video. The game play is really coming along! Please do keep us in the loop - I subscribed to your channel too.
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GhostLine



Joined: 19 Dec 2005
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PostPosted: Mon Feb 12, 2018 6:30 pm    Post subject: Reply with quote

Beautiful work. It would be cool if/when player does something "wrong" it grabs the attention of The Laughing Man and the TLM symbol pops up onscreen and other indications somehow...and you lose control of your flippers for a brief period.
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Freitag



Joined: 01 Sep 2008
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PostPosted: Mon Feb 12, 2018 11:27 pm    Post subject: Reply with quote

GhostLine wrote:
Beautiful work. It would be cool if/when player does something "wrong" it grabs the attention of The Laughing Man and the TLM symbol pops up onscreen and other indications somehow...and you lose control of your flippers for a brief period.


Laughing man or the Project 3501 AI/Puppet Master (although that element is already used for some targets). Or what about the "forced transfer" from the Chat Chat Chat episode. Even the major was forced into that by the Laughing Man.

There was one game I played in the 80s that had an electromagnet in the middle of the open center field. Once triggered it could "lock" a ball there. It was slightly off center so it would release your ball down to the flipper. I wish I could remember the name of it.
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