GitS for PSX, PS2, and PSP
Posted: Fri Aug 11, 2006 8:37 pm
I have played them all, and own them all, but dear god! Can the PSP game get any more aggrivating? Truly a disappointment... >_<
Some good and bad points:
____________
GOOD POINTS
-----------------
The first game was fun and very unique, and had a lot of fanservice (very Shirow style, in my opinion) and comic antics (best thing to get on Motoko's nerves). Aside from that, a brilliant soundtrack, and perhaps the most stunning opening to a game that I've ever seen!
The PS2 game had tremendous music (the soundtrack is one of my most frequently listened to CDs), great graphics, and a very good diversity in stages. Aside from that, very simple, yet nicely diverse controls, and the platforming was done flawlessly. The story was also very nice and thought provoking.
The PSP game had fantastic music, and the Tachikoma was perfectly mixed into the gameplay and the interraction with it was very well made.
__________
BAD THINGS
--------------
The first game had a few stages that had me wanting to pull my hair out! Anyone enjoy tagging and shooting little bombs all around the pier? Or how about the water stage where you had to chase down the boat? Goodness, and sometimes the fuchikoma was put in a daze from the bizzare platforms you had to go on. I simpathyzed with the rookie...
The PS2 game had a very intriguing plot, but was sadly a little hard to follow due to the innadequate times they made the story develop.
For example, when you're busy fighting a hoard of brain-hacked soldiers with a gun, the last thing you want to hear is a bunch of 'good news' blabber from your comrades about some guy somewhere. And the game was a bit too short. >_> The flags took care of lenghtening it...
The PSP game.....felt flat flat flat.....I haven't done much in it, and quite frankly I couldn't even if I wanted to! The stages are repetitive, the aiming is atrocious (however you spell that), and the requirements for some of the levels are a major turn-off.
Example: Locate a set number of bombs in fourteen minutes, or you lose.
Doesn't sound bad...until you realize that a stage of bombs alone takes over five minutes!
Example 2: Don't get caught by any soldiers. Eliminate them before they can inform the others that you're there.
Doesn't sound bad either...until you realize the aiming will have you feeling drunk like an irishman on christmas eve, and that the soldiers are better at delivering the news than a FedEx person at delivering packages.
___________________________
So far, I personally like the PS2 game best. Even though the PSX game seems to hold lot of points, the gameplay was so much better for the PS2.
So what are your opinions?
marto_motoko
Some good and bad points:
____________
GOOD POINTS
-----------------
The first game was fun and very unique, and had a lot of fanservice (very Shirow style, in my opinion) and comic antics (best thing to get on Motoko's nerves). Aside from that, a brilliant soundtrack, and perhaps the most stunning opening to a game that I've ever seen!
The PS2 game had tremendous music (the soundtrack is one of my most frequently listened to CDs), great graphics, and a very good diversity in stages. Aside from that, very simple, yet nicely diverse controls, and the platforming was done flawlessly. The story was also very nice and thought provoking.
The PSP game had fantastic music, and the Tachikoma was perfectly mixed into the gameplay and the interraction with it was very well made.
__________
BAD THINGS
--------------
The first game had a few stages that had me wanting to pull my hair out! Anyone enjoy tagging and shooting little bombs all around the pier? Or how about the water stage where you had to chase down the boat? Goodness, and sometimes the fuchikoma was put in a daze from the bizzare platforms you had to go on. I simpathyzed with the rookie...
The PS2 game had a very intriguing plot, but was sadly a little hard to follow due to the innadequate times they made the story develop.
For example, when you're busy fighting a hoard of brain-hacked soldiers with a gun, the last thing you want to hear is a bunch of 'good news' blabber from your comrades about some guy somewhere. And the game was a bit too short. >_> The flags took care of lenghtening it...
The PSP game.....felt flat flat flat.....I haven't done much in it, and quite frankly I couldn't even if I wanted to! The stages are repetitive, the aiming is atrocious (however you spell that), and the requirements for some of the levels are a major turn-off.
Example: Locate a set number of bombs in fourteen minutes, or you lose.
Doesn't sound bad...until you realize that a stage of bombs alone takes over five minutes!
Example 2: Don't get caught by any soldiers. Eliminate them before they can inform the others that you're there.
Doesn't sound bad either...until you realize the aiming will have you feeling drunk like an irishman on christmas eve, and that the soldiers are better at delivering the news than a FedEx person at delivering packages.
___________________________
So far, I personally like the PS2 game best. Even though the PSX game seems to hold lot of points, the gameplay was so much better for the PS2.
So what are your opinions?
marto_motoko